08

Meet The Team.

Small but mighty.

Mikey LaBrecque
ML
Mikey LaBrecque
Studio Founder • General Game Designer
"I'm the founder of Dead Orbit Studios and a systems-focused game designer with a background in full stack engineering, technical design, and gameplay scripting. I left the military, went back to school, and worked toward a business degree I never planned to use for a job. I wanted to understand how to run something, so I could actually run something myself. My game design work started in the Arma 3 modding community under Tsar-Industries, building scripts, models, and gameplay mechanics built for players who noticed every detail. That's the standard I still hold. Mechanics-first games that respect the player's intelligence, and reward the ones who dig in."
Travis Asher
TA
Travis Asher
Lead Audio Engineer
"I earned my Bachelor of Science in Audio Arts from Full Sail University, where I built a strong foundation in recording, mixing, mastering, and sound design. After graduation, I worked across Michigan as a contract AV Engineer while continuing to write and produce music independently. My early experience with game audio and middleware like Audiokinetic Wwise sparked a lasting passion for interactive sound. I'm driven to bring a creative, detail-focused approach to game audio and contribute fresh perspective to immersive player experiences."
Adrian
AL
Adrian Casal
Audio engineer
"Adrian is a bilingual audio engineer focused on building responsive, gameplay-driven sound systems. He works with tools like Wwise to design spatial audio, dynamic mixing, and event-based systems that react to player input and game state. His background in live production translates into a precision-first approach, ensuring audio holds up under pressure, not just in isolation. With a systems mindset and operational experience, he builds scalable audio pipelines that integrate cleanly with design and engineering."